![]() The first-edition of Intrigue developed a somewhat unfounded reputation as a highly attack-heavy expansion: in actuality, Intrigue contained fewer Attack cards than the base set and fewer than the next expansion, Seaside. Intrigue also increased the strategic and tactical depth of Dominion beyond what the base set offered by introducing more cards that benefit from advanced play: for example, Wishing Well rewards careful deck-tracking in a way no card in the base set does Swindler requires paying close attention to an opponent's strategy to know what cards will disrupt it and Coppersmith and Conspirator require decks specifically tailored to their strengths to be useful. They nevertheless have held up as the distinctive theme of Intrigue, which contains more Victory kingdom cards than any other expansion, and more cards that offer an explicit choice between distinct effects than any other expansion except Allies, which revisits choices as one of its own themes. Each of these functions would join the arsenal of basic Dominion card-design elements and go on to be reused by Donald X. Intrigue broadened the range of possible card effects beyond what was available in the base set in two major ways: it introduced cards that offer a choice between multiple distinct effects, as well as Victory cards with multiple types and functional effects beyond scoring points. Vaccarino, the Intrigue rulebook Cards gallery Kingdom cards These cards were included in the first edition, and removed from the second edition. #Great games bridge baron 20 upgrade
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